

C2 The Ghost Tower of Inverness is the type of module that fits into the background of a Dark Albion or Lamentations of the Flame Princess pseudo historical setting quite readily, the place to stick it near frog men of France on a small island or remote location.

This included an interesting way of purchasing magic items before play began, those choices of which affected the entire outcome of the adventure. Yes, this is a fun house dungeon with some rather shall we say unique issues. Voilodon Ghagnasdiak' by Michael Moorcock's Elric saga back in high school but many of the adventure setting elements of the tournament module have always plugged right into C2. Perhaps its because I read the a 'The Vanishing Tower of Evil gods are funny that way and the adventure elements of the tower amount to reality television for the gods. This keeps the tower fresh in the minds of the locals and allows the tower to collects but most of all keep the gods of chaos entertained. Why? What possible reason is there for the 'fun house' like element of the tower? Well imagine if you will that the chaos gods who hold Galap-Dreidel's soul leak out a bauble or treasure or two into the bays and surrounding area of the tower to allow the legendary status to continue among the world of men.

Now if you've read or played through C2 The Ghost Tower of Inverness By Allen Hammack then you know that the dungeon is rather interestingly aligned with the four elements in rather clever and puzzle like ways.

But why does the tower still exist and what are its secrets? Well, our answer lays with the wizard Galap-Dreidel whose always been lurking in the back of my campaigns with his chaos artifact the Soul Gem. So what do the dungeon master do once your party of adventurers has conquered the Temple of Elemental Evil and had the audacity to take over The Keep on The Borderlands? Well you stick them into the dungeons of the Duke of Urnst and have the Seer of Urnst have visions of their greater destiny conquering the Ghost Tower of Inverness! Its former lair of the legendary wizard, Galap-Dreidel whose tower spies out from the mists of Woolly Bay. There's also lots of potential for sword and sorcery action! C2 has a reputation as somewhat of a 'fun house' dungeon with lots of interesting tricks and puzzles inside of it.
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This adventure was meant for tournament play and in fact its the second in the series that shows how to run a convention set for a game. That's right you can shove ten friends through this adventure and it has the potential to grind their character sheets into confetti. This adventure centers around an adventure for 5-10 PCs, levels 5-7. Right out of the gate this isn't a light weight module, once again the C here stands for competition and that's exactly what the Ghost Tower of Inverness was meant for. Now he has convinced theĭuke that an expedition should be organized to go to the ancient keepĪnd recover its greatest treasure - the fabled Soul Gem. And so begins one of the more troubling and controversial modules for Advanced Dungeons and Dragons or so it would seem. Larger in the mind of the great Seer of Urnst. A shadow from the past, the Ghost Tower of Inverness has loomed ever
